

Frames are the unit of Stopmotion animation. This is the first video of a serie about Stop motion animation basics. I will try to make an introduction to learn specific things, that I don't see online. Could be less fun, but more informative... let's see. This one covers FRAMERATE ( FPS ), and how to set Dragonframe to animate in ONES, TWOS, THREES, FOURS
Achieving more precision when animating in stop motion is not only practice but using some techniques and being super focused when you are in the set moving your puppet. Knowing where is the center of mass, resting your hand, using tools like the Mahl stick or pushing always specific spots on you puppet could help your animation be smoother.
Resume of the 12 principles of animation made by Disney animators Frank Thomas and Ollie Johnston in the book The Illusion of Life adapted to stopmotion animation technique, and showing examples made by Citoplasmas studio.
Animation is all about Timing and Spacing. It will tell us what is doing our puppet on screen and how to analyse if we are doing a good job. This video covers TIMING & SPACING, and how to set a cheap studio set to make little animations at home with standard domestic items. Also I share some tricks I used during the animation of this video.